Stranded - My 1st DirectX 9 C++ Game Demo_Part 2
Some video of my game development learning process. I've been studying C++ and DirectX 9 3D game development for just about a year and a half now.
Tony Jackso
Old C++/D3D Engine - Endless terrain with collision
Endless means that it always generates new terrain, no matter how far you travel in any direction. You'll never reach the the edge of the world or any kind of ...
Corpus Callosum
Large 3D Scene Demo (C++ and DirectX 9)
quiller1101
Mountain Lake Forest | 3D Engine features showcase
My 3D Graphic Engine showcase, created using C++ and DirectX. Engine is oriented on rendering of nature scenes in realtime with detailed vegetation and big ...
CreoxVision
City Simulation in DirectX 9
This was created for a final year graphics assignment. I decided to extend my first assignment, which created a city in RenderMonkey. This time the brief was to ...
barnabysmith
Tiled Terrain Heightmap in DirectX 9
This is my main algorithm for tiled terrain I used a LOD adaptation that Greg Snook presented with his article "Simplified Terrain Using Interlocking Tiles". This is ...
dustprog
Guerilla 2 C++ Gestion Terrain
Gestion Terrain Collision 3D in my OpenGL game Guerilla 2 made with SDL and OpenGL in C++ language. Check out my other projects at ...
marshiell1
Terrain Demo DirectX Visual Basic
Short video of my Terrain Demo written in Visual Basic .Net. It utilizes DirectX9 for the rendering API. Written several years ago while I was just starting to ...
noflashbang
My C++ DirectX 3D Game Engine
My first game engine. Programmed: Visual C++ and DirectX 9 Design: 3ds Max, Photoshop Features: Height Map Terrain Skybox Quadtrees Collision Skinned ...
Nicolae Lungu
DirectX C++ Flight Sim - Ship City V2
A short demo I made using DirectX 9 and C++.
Don Games
C++ DirectX 11 3D Engine Demo #8 (Shadow Mapping)
Added shadow mapping to the DirectX 11 engine demo.
cybereality
Terrain Engine Demo (C++, GLSL)
Work in progress :D.
Jesse Farag
Directx/C++ #1 Mesh Oluşturma
Oyun motoru ilk adım.
BUĞRA
Terrain rendering
DOWNLOAD the engine's demo: https://drive.google.com/file/d/0B1CPeg3k2WRUMjhBdWxJUFg2YWM/edit?usp=sharing I present terrain rendering in my game ...
miloszmaki
Code-It-Yourself! 3D Graphics Engine Part #1 - Triangles & Projection
This video is part #1 of a new series where I construct a 3D graphics engine from scratch. I start at the beginning, setting up the project, then discuss vertices and ...
javidx9
Underwater FPS with written in C++ and DirectX
Written fully from scratch in C++ with DirectX, This FPS includes mutliple features and systems including multiplayer splitscreen and 3 Game modes. Features ...
Graham
OpenGL simple Game Engine
First graphics engine with c++ & openGL * Light system with ambient/defuse light * Obj model loader with multi material capability * ImGUI implementation * Ray ...
Ramzi Sah
Frustum culling with instancing in DirectX 9
This demonstration shows the frustum culling technique used in my graphics engine. It uses hardware instancing through HLSL shaders to render all the models ...
Electronic Meteor
C++ and DirectX 11 - Freeform Terrain Editing
I've been working on my marching cubes program and made it possible to place and remove solid volumes (or blocks) and then gradually smooth them out.
Lin X
DirectX 9 3D Demo Scene
DirectX 9 3D Demo Scene by Vladeta Stojanovic (http://vladetastojanovic.weebly.com/). This video shows a simple DirectX 9 scene (making use of Direct3D 9 ...
abyssoffear
Brick Breaker 3D - Development ( C++, DirectX 9 )
Brick Breaker 3D Clone.
Yolo2015x
My First 3D Game Engine
Check out my game development company website: http://www.SubsurfaceGames.com and my new channel http://www.youtube.com/SubsurfaceGames This is ...
David Tse
2D/3D L-System parser/renderer built using DirectX 9, C++, a bit of love, help and lot of time
Play with it yourself @ http://www.samlatif.co.uk/portfolios/l-system Direct link: http://code.google.com/p/sam-latif-msc-l-system/downloads/list The task set was to ...
Sam Latif
OpenGL Tutorial :: Terrain Generation
Vote "yes" for my greenlight game on steam! http://steamcommunity.com/sharedfiles/filedetails/?id=380220797 Engine Tech. - Lowlevel Terrain Generation in ...
VertoStudio3D
C++ and DirectX 11 - Freeform Terrain Lighting Test v1
I implemented multi-texturing for fun and the first lighting idea that came to mind. The highest block is being calculated on the CPU and stored in a texture.
Lin X
01 - DirectX + C# 3D basic Terrain Generator Tutorial (setting up DX plus 1 basic triangle)
This is my first try of a tutorial ever! So please be kind, constructive critics highly appreciated tho. Over 10 years ago i learned some basic C# at school and ...
Nelo Borcram
Directional Light on 4 Objects using DirectX9 and c++
Directional Light on 4 Objects - teapot , sphere , torus and cylinder using DirectX 9 and c++.
Sandeep Singh
C++ 3D DirectX Tutorial [Dynamic Lighting / Graphics Debugger] Part 1
C++ 3D game programming tutorial teaching how to build a 3D engine from scratch using DirectX (Direct3D 11) to leverage hardware acceleration. This video ...
ChiliTomatoNoodle
C++ and DirectX 11 - Freeform Terrain Lighting Test v2
Since the last method didn't work as well as I wanted, I combined it with some super simple ray tracing. The results look pretty good for the amount of rays, but I ...
Lin X
[C++ DirectX 11] Deferred Real-Time Renderer
This is a project completed for a University module. It is a real time renderer writtent in C++ and DirectX 11. It uses a traditional phong lighting model. It features ...
Matei Giurgiu
C++ DirectX 11 3D Engine Demo #7 (Normal Mapping + Specular Lighting)
Update the DirectX engine to include normal mapping. Also added specular lighting. Normal map created in 3ds Max. Metal texture created in Photoshop.
cybereality
C++ DirectX 11 3D Engine Demo #5 (COLLADA Import)
In this latest video, I have wrote a COLLADA DAE model importer from scratch. I am now able to load up models into DirectX 11. The soda can is something I put ...
cybereality
Real-time Rendering Lab 3 - Silviu Dumitrescu
Silviu Dumitrescu IET Trinity College Dublin Real-time Rendering Lab 3 Lab Description: create and display a terrain using shaders and a heihgt map.
ietvids
GK 3D C++ Game (Test)
Testeando la renderizacion de una especie de "cubo" en tercera dimension mas directinput para los movimientos de x y z Si te gusto pone Me Gusta.
nowa1911
Simple Game Engine DirectX 11
Game Engine in Directx 11. Using geometrical shapes and basic lighting shaders.
karthik periasami
OGRE -- Object Oriented Graphics Rendering Engine 1.12
OGRE 1.12 was just released. In this video we take a quick lookat the nearly 15 year old open source rendering engine, as well as focus on what's new in the ...
Gamefromscratch
20 Day Game Engine (with commentary)
This personal project was completed in 20 days by Justin Scott. Developed in C++ and DirectX from scratch, this first-person game engine was a great learning ...
J Scott
Luwy's directx Engine V0.5
Basicly a test for a 2d game engine im developping in C++ and Directx.
gamer33333
R&D Game Development - Normal Map - Specular Highlights - Parallax - Directx and PhysX
Work in progress, this time: - Normal Map - Specular Highlights (blinn) - Parallax and Parallax Occlusion Mapping Language: C++, HLSL API: Directx9c ...
0xCamus DevTime
Lake water rendering with DirectX9
Simple lake water rendering project to learn how to use shaders. Techniques used: - Render target transforms into textures for refraction and reflection rendering ...
Noxalus
DirectX 12 Path Tracer, Diffuse Materials
Renderer settings for this video are 30 Samples Per Pixel, and a Max Recursion Depth of 5. Rendered using a hobby renderer/pipeline which includes 3 ...
RealTime Chris
ShadedPath DirectX Demo
A little test project to showcase some DirectX features. Objects and Terrain created with Blender, programming done with Visual C++ and DirectX SDK.
lamour42